We should acknowledge that Monolith Soft isn't just a Xenoblade developer, but also a major supporter of The Legend of Zelda franchise. The studio confirmed on X that it assisted with programming and graphics (per a machine translation) on the Ocarina of Time remake . This marks the fifth time the team has contributed to a mainline Zelda title, starting with 2011's Skyward Sword . There were a lot of theories in the past couple of months about what team was behind The Legend of Zelda: Ocarina of Time on Switch 2--especially considering the visual overhaul and the Internet's reaction . Earlier this week, Nintendo revealed that its internal team responsible for Breath of the Wild and Tears of the Kingdom, Entertainment Planning & Development (EPD) Production Group No. 3, was responsible for the remake. We now know that Monolith Soft also pitched in, as the team did with the two Switch main
Nintendo’s Wisest Investment Continues To Pay Off With Zelda: Ocarina Of Time

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Earlier reports and follow-ups on the same developing story.
- Nintendo Reveals the Changes It Made to The Legend of Zelda: Ocarina of Time's Notoriously Difficult Water Temple for the Remake
- All the news about The Legend of Zelda: Ocarina of Time remake
- The Legend of Zelda: Ocarina of Time (2026) review
- The Legend of Zelda: Ocarina of Time's Navi actor reprises her role after 28 years, but it was a total accident due to Nintendo's blind auditions
- Zelda: Ocarina of Time remake reportedly running at 60 fps on PC just hours after game's official Nintendo Switch 2 release
- 10 Zelda: Ocarina Of Time Tips For The First-Time Player
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