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The Witcher Is Getting the Full-Cast Audiobook Treatment, Following Rise in Audio Drama Popularity

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The Blood Of Dawnwalker’s First Big Patch Will Add An Easier Difficulty That Eliminates Combat
Speaking to Eurogamer, The Blood of Dawnwalker game director Konrad Tomaszkiewicz has discussed several game improvements coming in a "big patch" currently scheduled for early October - including a brand new difficulty option, combat targeting changes, and making it easier to escape from battles by running away. Read more

Rockstar asks modders to please take its games very seriously
In mod guidelines published earlier this month, Rockstar tells modders to "respect our games."

World of Warcraft: Forever players competing over enemies is 'extremely important' to the experience, Blizzard says: 'This is one of those things that we simply must hold the line on'
Blizzard better have some clever solutions for launch day, then.

Lawsuit Forces 2K To Explain Why NBA 2K Players Can’t Transfer Digital Currency: ‘You Have No Ownership Or Other Rights’ To Virtual Items
Newly unsealed court documents make it clear Take-Two has no plans or desire to let players carry VC from one game to the next

Rob Bonta, Facing Skeptics, Defends ‘Very Strong’ Paramount Deal
Rob Bonta defended the antitrust settlement that allows Paramount to merge with Warner Bros. on Monday, saying in a 45-minute press conference that the deal includes independent monitoring and will result in more jobs in Hollywood. But the deal does not include the three words — robust structural remedies — that California’s attorney general had […]

Here’s Why A Nightmare On Elm Street Game Hasn’t Happened In Decades
With Friday the 13th, Halloween, and other horror franchises getting video game adaptations in recent years, you might wonder when it'll be Freddy Krueger's turn, but according to Illfonic, the team behind those games, the task is harder than you might think. To do it right, one aspect of the films creates a big roadblock. "There are plenty of IPs that people are like, 'Why aren't you doing this?' and 'Why aren't you doing that?' As much as I love Elm Street, [those movies are] about these big over-the-top kills," Illfonic's chief creative officer Jared Gerritzen told me in a Zoom call. "Same with Terrifier, where it's like these big, over-the-top kills that you would expect that you would have to do [in order] to do it right. That's the most costly thing, in some cases. You'd have to do hundreds of those to build that basis. You'd have to do all these other layers, and then it just beco