Writing the summary…
Big Walk Developer Explains Why the Game Isn't on Xbox

Original reporting
IGN: read the full reportFollow this story
Earlier reports and follow-ups on the same developing story.
- Xbox announces what sounds like a generative AI-focused game-making department, Xbox Labs, while avoiding mentioning AI
- GTA 6 Developer Rockstar Insists Its Next Game Won't Take Another 8 Years to Make
- Andrew Schulz Explains His Viral Mortal Kombat Movie Callout at the Game Awards
- Big Walk developer explains the lack of Xbox version is due to Microsoft's place on the BDS boycott
- Big Walk skipped Xbox to boycott Microsoft’s involvement with Israel
- Big Walk devs explain why it isn't on Xbox and likely never will be, 'not until Microsoft and/or Xbox have been removed as BDS boycott targets'
Related stories

The Ubisoft Carnage Continues, With One In Six German Staff Asked To Voluntarily Resign
The axe falls yet again on Ubisofts Düsseldorf, Berlin and Mainz, responsible for the Anno franchise

BBC News channel launches on YouTube for viewers in UK and US
The move forms part of the BBC's wider strategy to reach digitally-native new and younger audiences.

Cyberpunk 2 Is Evolving Beyond Its Director’s Original Vision
As development on Cyberpunk 2 continues, game director Gabe Amatangelo has shared more thoughts on the Cyberpunk 2077 sequel and how his plans have evolved as CD Projekt Red has started to assign more people to its creation. In a new blog post, Amatangelo spoke about what the theme of cyberpunk means to him, remarking that he wanted to explore ideas of dehumanization. With more people now working on Cyberpunk 2, Amatangelo explained that the project is becoming a "reflection" of the people working on it as they add their own ideas to the mix. "I had the idea of Cyberpunk 2 in the beginning, but it evolves as I involve more people," Amatangelo said . "And it evolves as I empower the team and individuals within them to contribute. It becomes something else, right? It becomes this thing that I've shepherded, but it's ultimately a reflection of the team's hearts and souls. And I look forward

Disco Elysium splinter studio's Red Rooster is going to be a 'an incendiary, physics-driven RPG' where you play an inmate, an opiate-fuelled mathematician, and a bus driver with nunchucks
Setting the world on fire.

Valve is toying with a Steam Frame OLED and some Reddit users are already wondering whether to wait an excruciatingly long time for it even though it may never happen
Gluttons for punishment.

‘Spider-Man: Brand New Day’ VFX Boss Jerome Chen on Hulk’s Redesign, Finishing 445 Shots in a Week
Marvel and Sony’s “Spider-Man: Brand New Day” involved nearly 2,000 VFX shots and just 24 weeks of post-production, with 445 shots delivered in a single week, overall VFX supervisor Jerome Chen revealed at View Conference in Turin on Wednesday. “In one week, we did about 445 shots,” Chen said, comparing the feat with his first […]