in a new three-hour demo, I got to play Stranger Than Heaven from the start, see a bit of its decade-spanning story in action, and explore the different towns that represent each time period. That also meant getting real familiar with how to throw hands in the re-tuned combat, and it feels like I've done a complete 180-degree turn on RGG Studio's next game. Meaning, I’m now all-in on the Yakuza team’s latest.