Developers at Blizzard have announced they will not allow World of Warcraft dungeons to serve as the most rapid method for leveling characters. Despite a forthcoming minor increase to experience points earned within dungeons, the studio intends to maintain parity between dungeon runs and standard questing progression.

Representatives for the team explained that holding steady on these specific equilibrium changes remains necessary for the game's overall design. Additional information regarding the upcoming adjustments is expected as the story develops.